Alioramus – Combat Profile
Role: Agile Flanker / Group-Dependent Striker
Class: Medium Carnivore
Playstyle Focus: Group synergy, endurance, stacking damage bonus
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Base Stats
Max HP: 525
Combat Weight: 2,400
Max Stamina: 100
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Ability Overview
Head: Bite
Medium damage output.
Fast recovery frames; best used for tag-ins or hit-and-run engagements.
Senses: All For One
Effect:
+8% Damage Bonus per stack (up to 5 stacks).
+10% Health Regen Rate when near other medium-sized carnivores.
Tactical Notes:
Synergizes well in pack hunts or team-based events.
Strong incentive for coordinated gank plays with creatures like Concavenator, Suchomimus, or Megalosaurus.
Metabolism: Hypercarnivore
Must feed exclusively on meat.
Quick digestion, higher healing from meat sources.
Best suited for offensive builds that can down prey quickly.
Hide: Dense Feathers
Effect: +40% Bleed Heal Rate.
Tactical Notes:
Gives survivability during drawn-out skirmishes.
Strong counter to bleed-heavy attackers (e.g., Velociraptor, Ceratosaurus).
Legs:
Option 1 – Long Distance Runner:
-15% stamina drain while sprinting.
Enables hit-and-run tactics, long-term stamina economy.
Option 2 – Leap:
Higher jump height, reduced fall damage.
Great for vertical mobility or ambush plays in rough terrain.
Tail: Tail Attack
Causes knockback.
Useful for:
Disengaging from close-range attackers.
Interrupting charging foes or ledge-pushing strategies.
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Strategy Tips
Strengths:
Excellent in coordinated packs.
Can sustain damage over time thanks to bleed healing and health regen when grouped.
Agile, with stamina-preserving or terrain-exploiting options via legs.
Weaknesses:
Loses edge when isolated.
Mediocre burst damage compared to apex predators.
Vulnerable to heavy hitters (e.g., Tyrannosaurus, Barsboldia) if caught alone.