Alioramus – Combat Profile

Role: Agile Flanker / Group-Dependent Striker

Class: Medium Carnivore

Playstyle Focus: Group synergy, endurance, stacking damage bonus

---

Base Stats

Max HP: 525

Combat Weight: 2,400

Max Stamina: 100

---

Ability Overview

Head: Bite

Medium damage output.

Fast recovery frames; best used for tag-ins or hit-and-run engagements.

Senses: All For One

Effect:

+8% Damage Bonus per stack (up to 5 stacks).

+10% Health Regen Rate when near other medium-sized carnivores.

Tactical Notes:

Synergizes well in pack hunts or team-based events.

Strong incentive for coordinated gank plays with creatures like Concavenator, Suchomimus, or Megalosaurus.

Metabolism: Hypercarnivore

Must feed exclusively on meat.

Quick digestion, higher healing from meat sources.

Best suited for offensive builds that can down prey quickly.

Hide: Dense Feathers

Effect: +40% Bleed Heal Rate.

Tactical Notes:

Gives survivability during drawn-out skirmishes.

Strong counter to bleed-heavy attackers (e.g., Velociraptor, Ceratosaurus).

Legs:

Option 1 – Long Distance Runner:

-15% stamina drain while sprinting.

Enables hit-and-run tactics, long-term stamina economy.

Option 2 – Leap:

Higher jump height, reduced fall damage.

Great for vertical mobility or ambush plays in rough terrain.

Tail: Tail Attack

Causes knockback.

Useful for:

Disengaging from close-range attackers.

Interrupting charging foes or ledge-pushing strategies.

---

Strategy Tips

Strengths:

Excellent in coordinated packs.

Can sustain damage over time thanks to bleed healing and health regen when grouped.

Agile, with stamina-preserving or terrain-exploiting options via legs.

Weaknesses:

Loses edge when isolated.

Mediocre burst damage compared to apex predators.

Vulnerable to heavy hitters (e.g., Tyrannosaurus, Barsboldia) if caught alone.

Next
Next

Divine Beasts Ampelosaurus